Currencies
Complete currency guide for Be The Final Boss. How to earn and spend Coins and Souls on weapons, skills, and minions.
Two-Currency Economy
Be The Final Boss splits progression across Coins and Souls to force meaningful choices each wave. Coins fund offensive and permanent power through weapons and the skill tree. Souls fund defensive automation through minion summons and minion upgrades. You cannot directly convert one currency into the other — balance must be managed manually.
This dual economy is standard in Roblox TD experiences but feels sharper here because castle health is the sole lose condition. Under-investing Souls while hoarding Coins produces pretty weapons and a dead castle.
Coins — Weapons and Skills
Coins drip in from surviving hero waves, completing wave objectives if present, and redeeming promo codes. The launch code betheboss grants 700 Coins — enough for several early skill nodes or a weapon breakpoint. Coins persist across sessions within your save progression.
Spending priority for new players: defensive skill tree nodes first, main-path minion coverage via Souls in parallel, then weapon breakpoints. Advanced players flip priorities for boss brawler builds that weapon-stack after minion baselines exist.
- Earned from wave clears and performance bonuses
- Spent on skill tree permanent upgrades
- Spent on weapon tiers and breakpoints
- Granted by active codes such as betheboss
Souls — Minions
Souls reward successful wave defense and possibly bonus objectives tied to hero kills or castle health remaining. Souls summon new minions and upgrade existing ones. Because minions define path coverage, Souls are the currency that most directly prevents castle damage.
The betheboss code includes 50 Souls — often enough for an early minion upgrade or additional summon that stabilizes waves three through five. Pair with beginner guide spending advice.
- Earned from waves and defensive performance
- Spent to summon minions on hero paths
- Spent to upgrade minion tiers and damage
- Competes with timing — spend before leaks, not after
Earning More Per Run
Higher wave numbers generally increase currency income if the game scales rewards with difficulty — common in Early Access TD titles. Extending runs by one extra wave often funds the upgrade that enables the next two waves. See wave defense for survival-first spending.
Codes provide lump-sum injections but do not replace farming discipline. Use code rewards to fix your weakest economic lane — usually Souls on the main path if heroes leak, or Coins on a key skill if castle health is the bottleneck.
Future Monetization
Early Access Roblox games sometimes add premium currency or boost products later. This wiki documents the base Coins and Souls loop at launch. Watch updates if Apparently Champions introduces Robux purchases or VIP bonuses that change earning rates.
Fan wikis will note pay-to-win concerns if monetization skews wave progression. At launch, codes and playtime remain the primary free accelerators.
Related Pages
Frequently Asked Questions
What are Coins used for?
Coins buy weapon upgrades and skill tree nodes.
What are Souls used for?
Souls summon and upgrade minions.
Can I trade Coins for Souls?
Not at launch. They are separate currencies with separate sinks.
What is the best code for currency?
betheboss gives 700 Coins and 50 Souls and is currently active.